Teamfight Tactics Patch 14.1 - GameRiv
Patch 14.1 of Teamfight Tactics is here, and it’s massive.
When it comes to constantly updating the game and keeping it fresh, there’s no beating the Teamfight Tactics team. The TFT team improves the game with fresh and exciting changes every Patch, and Patch 14.1 is no exception.
For the first Patch of 2024, Patch 14.1, we have tons of changes to look forward to. Starting off, we have some systematic changes to how Headliners and Streaks work. 1,2 and 3 cost Headlines will no longer be restricted. The 4 and 5 cost Headliners will have even more restrictions. Gold generation from Steaks is also getting some changes. In addition, we are getting new and exciting Augments and Portals.
Moreover, there are also the usual balance changes. Popular champions like Jax, Ahri and Bard are getting some changes. Traits such as EDM and Spellweaver are getting overhauled. There are some bug fixes as well.
So, without further ado, let’s dive into the changes coming in Patch 14.1.
Read More: Teamfight Tactics Patch Schedule 2024
Teamfight Tactics Patch 14.1 Notes
Here are all the changes coming in Patch 14.1,
System Changes
Both the Headliners and Streaks are getting a massive overhaul.
Headliners
The rule that prevents Headliners from appearing in the shop has been adjusted.
- 1/2/3 cost Headliners no longer have any restrictions.
- 4-cost Headliners cannot appear in the shop if you own more than four copies of that champion.
- 5-cost Headliners will not appear if you have more than three copies of that champion.
Streaks
Longer steaks are now needed to obtain gold.
- 1 Gold: Streak increased from 2-3 to 3-4
- 2 Gold: Streak increased from 4 to 5
- 3 Gold: Streak increased from 5 to 6
Combat Tie
- Tie now results in both players taking damage as if it were a loss. Additionally, both players’ streaks will be reset to 0.
Emblem Adjustments
- Country Emblem is now craftable. Recipe: Spatula + Negatron Cloak
- Jazz is no longer craftable
New Portals
- Spatula: Start the game with a Spatula
- Tactician’s Crown: Start the game with Tactician’s Crown
- Support Anvil: Start with one Support item anvil
- Crescendo: Aguments this game will be Silver, Gold, and then Prismatic Tier
- Decrescendo: Aguments this game will be Prismatic, Gold and then Silver Tier
- Champion Delivery: Twice per stage, gain a high-cost champion. The cost increases with game time
- Radiant Blessing: At 40 player health, Receive a blessing that contains powerful loot.
- 10 Player Health in Hyper Roll
- Treasure Armory: On stage 4-7, choose a 5-piece package of powerful loot.
- Stage 8-1in Hyper Roll.
- Wandering Trainers: Start with a Training Dummy with three permanently attached Emblems
- Loot Subscription: Every Stage, gain random loot from a highly varied pool
- Crab Rave: Dancing Crabs replace monsters and drop bonus loot, but Crabs on Stage five and higher are EXTREMELY DANGEROUS.
- This Portal isn’t available in Hyper Roll.
Traits
- 8-Bit
- AD Per Stack: 4.5/7.5/12% >>> 5/9/14%
- Crowd Diver
- Bonus Damage: 5/30/60% >>> 12/30/50%
- EDM
- Base Spell Power: 80/100/110/125 >>> 90/100/110/130%
- Frequency Reduction: 0/0/1/2 >>> 0/0/1/1
- Jax Base Timer: 7 >>> 8
- Emo
- Mana Reduction: 20/25/30% >>> 20/30/40%
- Mana on Ally Death: 10/20/25 >>> 20/30/40
- 6 Piece AP Bonus: 20 >>> 10
- Executioner
- Base Critical Strike Damage: 5/25/45% >>> 5/20/30%
- Max Critical Strike Damage: 15/35/55% >>> 25/100/200%
- Guardian
- Shield Amount: 25/40/60% >>> 25/45/70%
- Heartsteel
- New: Raise the Stakes! After every four tuns, you can cash out like normal, or you can choose to raise the stakes. If you do, your box will turn gold, and you will enter a high-risk mode. In this state, you will gain double the Hearts, but if you win a combat round, you lose 50% of your current total Heart. If you manage to lose eight times in a row, gain an additional 80 bonus Hearts.
- Base Heart Rate: 1/2.5/6/10x >>> 1/2.25/5.5/10x
- Hyperpop
- Mana Per Cast: 3/5/7/10 >>> 5/10/15/20
- Jazz
- HP Per Trait: 1.5/2/3% >>> 1.5/2.5/4%
- Sentinel
- Base Armor & Magic Resistance: 16/35/60/125 >>> 16/35/55/100
- Spellweaver
- 10 Piece (Prismatic) has been reduced to 9 Piece (Gold)
- Base AP: 20/35/60/200% >>> 20/35/70/120%
- AP Per Cast: 1/2/3/10 >>> 1/2/3/4
- Country
- Bonus Armor & Magic Resistance for Hecarim: 0/20/60 >>> 0/15/50
- KDA
- HP & AP: 10/15/22% >>> 9/15/24%
- Superfan
- Ziggs Item: Archangels’ Staff >>> Sphear of Shojin
Prismatic Traits
- 10 KDA HP & AP: 50% >>> 40%
- 10 Pentakill Bonus Damage: 110% >>> 99%
- 9 True Damage Bonus Damage: 125% >>> 99%
Champion Changes
We are getting quite a number of champion changes in Patch 14.1.
1-Cost Champion
- Annie
- Spell Damage: 195/295/440 >>> 220/330/495
- Empowered Attack Speed: 50%>>>40%
- Empowered Fireball: 115/170/225 >>> 80/120/180
- Corki
- Spell AD Ratio: 320% >>> 300%
- Evelynn
- Attack Speed on Spell cast: 120% >>>150%
- K’Sante
- Base Spell Damage Reduction: 30% >>> 25%
- Lillia
- Mana: 70/140 >>> 70/140
- Nami
- Mana: 15/75 >>> 15/60
- Stun Duration: 1.5 >>> 1.25
- Olaf
- Attack Damage: 50 >>> 55
- Attack Speed per Missing Health Ratio: 0.12% >>> 15%
- Taric
- Spell Damage: 100/150/225 >>> 250/375/565
- Tahm Kench
- Attack Damage: 60 >>> 70
- Armor & Magic Resistance: 35 >>>40
- Vi
- Base Apell AD: 220% >>> 330%
- Empowered Spell AD: 320% >>> 450%
- Yasuo
- AD Per Kill: 1 >>> 1.5%
2-Cost Champion
- Bard
- Spell Damage: 190/285/430 >>>200/300/450
- Will always cast 3 Damage notes and 1 Healing note if possible
- Garen
- Maximum Health: 750 >>>800
- HP On Cast: 200/215/230 >>>215/230/245
- Gragas
- Spell Damage: 160/240/360 >>> 190/285/440
- Jax
- Main Spell Damage: 230/345/520 >>>220/330/500
- Kai’Sa
- Spell AD Ratio: 280/280/285 >>> 290/290/300%
- Spell AP Ratio: 30/45/65 >>>40/60/90
- Katarina
- Attack Speed: 0.7 >>> 0.75
- Kayle
- Spell Auto Damage: 35/50/75 >>> 35/55/80
- Spell Finale Damage: 210/315/475 >>> 240/360/540
- Pantheon
- Damage Reduction AP Scaling: 15% >>> 20%
- Twitch
- Spell AD Ratio: 225% >>> 250%
- Secondary Explosions: 6 >>>4
3-Cost Champion
- Ekko
- Stun Duration: 1.5 >>> 1 Second
- Lux
- Spell Damage: 230/345/550 >>> 250/375/550
- Lulu
- Spell Damage: 240/360/575 >>> 250/375/600
- Miss Fortune
- Spell AD Ratio: 270/270/275% >>> 280/280/290%
- Mordekaiser
- Spell & Finale Damage: 200/300/480 >>> 220/330/525
- Neeko
- Ally Shield Value: 5% >>> 6%
4-Cost Champions
- Ahri
- Attack Speed: 0.8 >>> 0.75
- Caitlyn
- Spell AD Ratio: 390/390/800% >>> 360/360/750%
- Spell AP Ratio: 25/40/120% >>> 40/60/200%
- Karthus
- Mana: 40/120 >>> 30/120
- Targets: 5 >>> 4/4/6
- Spell Damage: 220/330/1000 >>> 270/405/900
- Poppy
- Maximum Heal on Spell Hit: 6% >>> 5%
- Thresh
- Health: 1000 >>> 1050
- Twisted Fate
- Base Card Damage: 50/75/225 >>> 55/80/240
- Bonus Attack Speed Per Card: 40% >>> 20%
- Viego
- Spell Dive AD Ratio: 200/200/400% >>> 225/225/450%
- Zac
- Mana: 60/130 >>> 60/120
- Armor & Magic Resistance: 60 >>> 70
- Spell Heal: 100/150/800 >>> 120/160/800
5-Cost Champions
- Lucian
- AD: 65 >>> 70
- Spell AD Ratio: 55/55/1000% >>> 60/60/1000%
- Spell now correctly scales with Attack Speed
- Qiyana
- Items Copied: 1/2/3 >>> 1/1/3
- Spell AD Ratio: 500/500/1000% >>> 470/470/1000%
- Itemless True Damage: 75% >>>60%
- Sona
- Heal Form Heal Per Auto: 4/7/100% >>>5/8/100%
- Damage Form AP Per Auto: 2/3/100 >>> 3/4/100
- Attack Speed Form Attack Speed Per Auto: 25/35/500 >>> 20/30/500%
- Attack Speed Form Attack Speed on Cast: 125/175/777% >>> 100/150/777%
- Ziggs
- Attack Speed: 0.8 >>>0.85
- Small Bomb Damage: 70/105/400 >>>90/135/500
Headliner Bonus
- Aphelios
- AD Ratio: 20% >>> 30%
- Evelynn
- AP & HP : 15 & 100 >>> 20 & 100
- Garen
- Health: 400 >>>350
- Gnar
- Jump slightly delayed to after initial enemy targeting
- Gragas
- Damage & Damage Reduction: 15% & 10% >>> 18% & 10%
- Kayn
- AP: 5 >>> 10 (Rewards remain unchanged)
- Neeko
- Mana: 20 >>> 40 (Health remains unchanged)
- Olaf
- Armor & Magic Resistance: 15 >>> 15 (Health remains unchanged)
- Tahm Kench
- Health: 225 >>> 300
- Taric
- Health: 100 >>> 150 (Armor remains unchanged)
- Vi
- Health & AD: 150HP & 20AD% >>> 250HP & 15AD%
- Yasuo
- Health & Omnivamp: 100HP & 15% Omnivamp >>> 200HP & 10% Omnivamp
- Zac
- Health & AP: 200HP & 15AP >>> 300HP & 20AP
Augment Changes
Multi-tier Augments
- Cybernetic Bulk
- Health 222/333/555 >>> 200/300/500
Silver
- Best Friends 1
- Armor and Attack Speed: 10 >>> 12
- Consistency
- Help is on the Way
- Turns to wait: 6 >>> 8
- Rolling for Days 1
- Reroll Granted: 8 >>> 9
- Can now show up on 4-2
- Stationary Support
- Turns to wait: 7 >>> 8
Gold
- Crash Test Dummies
- Stun Duration: 2 >>> 1.25 Seconds
- Jump delayed slightly
- Expose Weakness
- Shred & Sunder: 40% >>> 30%
- Extended Play
- Now grants two gold whenever a Punk is two-starred
- Heroic Grab Bag
- Gold: 2g >>> 4g
- Little Buddies
- Health per buddy: 90 >>>75
- Ramping Rhythm
- Starting Stacks: 3 >>> 4
- Return on Investment
- Rerolls Required: 18 >>> 16
- Submit to the Pit
- Reworked, now grants the benefits based on nearby allies at the start of combat.
- Stats: 5 >>> 3
- Teaming Up 2
- Can now only show up from Round 4-2
- Three’s a Crowd
- HP per three cost: 80 >>>75
Prismatic
- Binary Airdrop
- Now specifies it grants it a recommended item.
- Tiniest Titan+
- Gold: 8 >>>15
Item Changes
- Adaptive Helm
- Front Row Armor & Magic Resist: 35 >>> 40
- Back Row Bonus AP: 15 >>>20
- Radiant Armor & Magic Resist: 45 >>> 60
- Archangel’s Staff
- AP per 5 Seconds: 25 >>> 30
- Radiant AP per 4 seconds: 35 >>> 40
- Bloodthirster
- Now also grants 15 AP
- Radiant Bloodthirster now grants 30 AP
- Blue Buff
- Bonus Damage on Takedown: 10% >>> 8%
- Dragon’s Claw
- HP Increase: 5% >>> 10%
- Radiant HP increase: 8 >>> 20%
- Evenshroud
- Initial Armor & Magic Resist: 20 >>> 25
- Gargoyle Stonplate
- Now also Grants 100 HP
- Radiant also grants 250 HP
- Radiant Base Armor & Magic Resist: 30 >>> 50
- Hextech Gunblade
- Base AD & AP: 10 >>> 15
- Radiant Gunblade AD: 10 >>> 30
- Radiant Gunblade AP: 40 >>> 50
- Ionic Spark
- Now Grants 200 HP
- Radiant Ionic Spark now grants 400 HP
- Jeweled Gauntlet
- Base AP: 30 >>> 35
- Radiant Jeweled Gauntlet Base AP: 55 >>> 65
- Morellonomicon
- Now Grants 15% Attack Speed
- Radiant Morellonomicon also grants 25% Attack Speed
- Rabadon’s Deathcap
- Base AP: 60 >>> 50
- Bonus Damage: 8% >>> 20%
- Radiant Deathcap Base AP: 110 >>> 70
- Radiant Deathcap Bonus Damage: 12% >>>50%
- Red Buff
- Bonus Damage: 8% >>> 6%
- Radiant Red Buff Attack Speed: 70% >>> 60%
- Radiant Red Buff Bonus Damage: 10% >>> 8%
- Radiant Crownguard
- Starting Shield: 40% >>> 50%
- Radiant Steadfast Heart
- Base Damage Reduction: 9% >>> 12
- True Damage Emblem
- Base Armor & Magic Resist: 30 >>> 35
Bug Fixes
- Endless Hordes will no longer delete items from Training Dummies
- Fixed a bug where Karthus could target untargatable objects
- Craftable Emblems no longer roll into Abyssal Masks from Pandora’s Items or Reforgers in Double up or Hyper Roll.
Release Date
Teamfight Tactics Patch 14.1 is expected to be released on Wednesday, December 10, 2024.
Release time and server maintenance:
- NA: 3:00 AM PT
- EUW: 5:00 UK time
- EUNE: 3:00 CET
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